Tuesday, February 7, 2017

Race Track [P1] -- Gray box Edition

     Alright.
   
     So, I'm thinking for my race track idea that it takes place in a desert. Ultimately, I'd like for the level to contain a good amount of straight shots with a few round elements (i.e. Turnabouts, Drift spots, bounce pads) to emphasize the idea of a design that consists of rectangles and circles. Within this desert-area, there'll be some kind of factory that produces some of the things that will be found on the track, like some barrel depots and the bounce pads.



Color Palette
      Within this level, I'm hoping to place a canyon in that will collapse upon a trigger event, a large, wide drift semi-circle for the player to perform some sick mechanics, a collapsing bridge, and, again, some bounce pads that will project the racers upwards and forwards.

Thumbnails of views  1-3

Thumbnails of views 4 - 5
5 features the jump pads
     I'm mostly hoping that players will get that feeling of intense urgency, i.e. in the collapsing canyon in which it will seem they are barely able to make it, but in reality, they have a pretty high chance of doing so.

Some Inspiration: 




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