Monday, January 16, 2017

V-Core - Tutorial Level Design Layout I



V - Core - You are a character that is in space ship that has been violently vacated (most passengers have been massacred) by passing-by space ship that hacked through and raided the vessel. You were able to successfully hide during the invasion, but realize that as the invaders were leaving with their findings, they have prepped your ship to blow up and you must escape before you are removed from existence.

   Within this tutorial level, there are 4 main game features/mechanics that the player will learn to avoid/utilize  in order to get through the level. The stage starts off with an incredibly simple jump obstacle that requires the player to jump in order to get past and they player is then immediately tested upon their skill to jump to get past the spike pit on the floating platforms which will teach them to time their jumps. A little later, there is an introduction to spikes that the player must jump over, otherwise they will be set back. Along with this, they must learn to utilize the jump pad as well as obtaining the Teleporter Activators in order to progress. From here on, the stage focuses on these mechanics with a few changes to previously defined mechanics (spikes become retractable and a platform is movable, which both require the player to time their movements).

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