Friday, September 9, 2016

Simple Game Idea Concepts

     
Different icons (for classes, items, etc.) that could be on the cards the players manipulate     
     1. Temperature Control - Ice has to lower in-game temp while fire has to raise it, both to a specific standpoint - Brawl-based

     2. Cyber Security-type game - Virus (offense) must break through the firewall (defense)

     3. Card-based charades (with drawing, maybe?)
   
     4. Fencing card game - Rock-paper-scissors-esque

     5. Class-based race to finish line

     6. Fly and Venus fly trap - Fly must find food without being caught by the venus fly trap (choosing specific tiles to land on, those of which could be food or the venus fly trap?)

     7. Pen vs. Sword duel - Somewhat class based-like?

     8. MOBA styled game with 4 different classes - destroy enemy castle

     9. First to 5 points win mechanic - Gold mining or finding a specific item, maybe

     10. Control the map mechanic - Each player has a certain amount of resources they must use to control as much as the map as they can over their opponent
   
     11. Escape the map - Similar to those 'choose your own adventure' books but with cards

     12. Spartans vs. Knights - Medieval times vs. greek olympic competition
 
     13. Catch the Killer - Players draw a card, one person gets the "killer" card, and everyone must find out who did it.

     14. Destroy the Hivemind - One player controls a swarm of mobs while the other(s) gather materials to take them down. HP based

     15. Class based brawling

     16. Build 'em up game - Create different objects using different parts. Point based game.

     17. Capture the Opponent - Both players play gang leaders and are attempting to capture each other

     18. Players determine objects of the game with a given criteria (balancing rules)

     19. No lights out - Maze-styled game with a grid that can trigger events

     20. Prepare for the invasion - Players gather resources to ward off oncoming enemies


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