For my battle Arena, I definitely want to continue the theme of the Zahaurant track, having the arena be located within some sort of desert-mountainous area. Because there will be upwards of 16 players, I don't want too much to be going on within the map itself -- the main mechanics of the level I want involve some barrels that respawn that players can knock into unsuspecting players as well being able to trigger some form of environmental hazard -- maybe a player is able to cause a large boulder to fall in a specified area after they've gotten a certain amount of kills.
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Reference 1 |
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Reference 2 |
As far as overall mood, I want to go for something along these lines but with a bit more technology. There's definitely going to be a.. corporate space that this track will be in -- probably another testing grounds created by Zahaurant. There'll be specified spawning areas, which have a chance of being denoted by large pulley doors.
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First Concept Sketch |
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First Storyboards Sketch |